Commit a37dace3 authored by Stephen Morris's avatar Stephen Morris
Browse files

[trac554] Update asiolink documentation

parent 236adec4
......@@ -101,3 +101,82 @@ when the answer has arrived. In simplified form, the DNSQuery routine is:
Currently, DNSQuery is only implemented for UDP queries. In future work
it will be necessary to write code to fall back to TCP when circumstances
require it.
Upstream Fetches
Upstream fetches (queries by the resolver on behalf of a client) are made
using a slightly-modified version of the pattern described above.
First, it will be useful to understand the class hierarchy used in the
fetch logic:
| |
UDPSocket TCPSocket
IOSocket is a wrapper class for a socket and is used by the authoritative
server code. It is an abstract base class, providing little more that the ability to hold the socket and to return the protocol in use.
Built on this is IOAsioSocket, which adds the open, close, asyncSend and
asyncReceive methods. This is a template class, which takes as template
argument the class of the object that will be used as the callback when the
asynchronous operation completes. This object can be of any type, but must
include an operator() method with the signature:
operator()(asio::error_code ec, size_t length)
... the two arguments being the status of the completed I/O operation and
the number of bytes transferred. (In the case of the open method, the second
argument will be zero.)
Finally, the TCPSocket and UDPSocket classes provide the body of the
asynchronous operations.
Fetch Sequence
The fetch is implemented by the IOFetch class, which takes as argument the
protocol to use. The sequence is:
render the question into a wire-format query packet
open() // Open socket and optionally connect
if (! synchronous) {
YIELD asyncSend(query) // Send query
do {
YIELD asyncReceive(response) // Read response
} while (! complete(response))
close() // Drop connection and close socket
The open() method opens a socket for use. On TCP, it also makes a
connection to the remote end. So under UDP the operation will complete
immediately, but under TCP it could take a long time. One solution would be
for the open operation to post an event to the I/O queue; then both cases
could be regarded as being equivalent, with the completion being signalled
by the posting of the completion event. However UDP is the most common case
and that would involve extra overhead. So the open() returns a status
indicating whether the operation completed asynchronously. If it did, the
code yields back to the coroutine; if not the yield is bypassed.
The asynchronous send is straightforward, invoking the underlying ASIO
function. (Note that the address/port is supplied to both the open() and
asyncSend() methods - it is used by the TCPSocket in open() and by the
UDPSocket in asyncSend().)
The asyncReceive() method issues an asynchronous read and waits for completion.
The fetch object keeps track of the amount of data received so far and when
the receive completes it calls a method on the socket to determine if the
entire message has been received. (This will always be the case for UDP. On
TCP though, the message is preceded by a count field as several reads may be
required to read all the data.) The fetch loops until all the data is read.
Finally, the socket is closed and the server called to resume operation.
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