dns_client.cc 9.13 KB
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// Copyright (C) 2013 Internet Systems Consortium, Inc. ("ISC")
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
// REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS.  IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
// INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
// LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
// OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
// PERFORMANCE OF THIS SOFTWARE.

#include <d2/dns_client.h>
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#include <d2/d2_log.h>
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#include <dns/messagerenderer.h>
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#include <limits>
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namespace isc {
namespace d2 {

namespace {

// OutputBuffer objects are pre-allocated before data is written to them.
// This is a default number of bytes for the buffers we create within
// DNSClient class.
const size_t DEFAULT_BUFFER_SIZE = 128;

}

using namespace isc::util;
using namespace isc::asiolink;
using namespace isc::asiodns;
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using namespace isc::dns;
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// This class provides the implementation for the DNSClient. This allows for
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// the separation of the DNSClient interface from the implementation details.
// Currently, implementation uses IOFetch object to handle asynchronous
// communication with the DNS. This design may be revisited in the future. If
// implementation is changed, the DNSClient API will remain unchanged thanks
// to this separation.
class DNSClientImpl : public asiodns::IOFetch::Callback {
public:
    // A buffer holding response from a DNS.
    util::OutputBufferPtr in_buf_;
    // A caller-supplied object holding a parsed response from DNS.
    D2UpdateMessagePtr response_;
    // A caller-supplied external callback which is invoked when DNS message
    // exchange is complete or interrupted.
    DNSClient::Callback* callback_;
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    // A Transport Layer protocol used to communicate with a DNS.
    DNSClient::Protocol proto_;
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    // Constructor and Destructor
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    DNSClientImpl(D2UpdateMessagePtr& response_placeholder,
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                  DNSClient::Callback* callback,
                  const DNSClient::Protocol proto);
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    virtual ~DNSClientImpl();

    // This internal callback is called when the DNS update message exchange is
    // complete. It further invokes the external callback provided by a caller.
    // Before external callback is invoked, an object of the D2UpdateMessage
    // type, representing a response from the server is set.
    virtual void operator()(asiodns::IOFetch::Result result);

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    // Starts asynchronous DNS Update.
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    void doUpdate(asiolink::IOService& io_service,
                  const asiolink::IOAddress& ns_addr,
                  const uint16_t ns_port,
                  D2UpdateMessage& update,
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                  const unsigned int wait);
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    // This function maps the IO error to the DNSClient error.
    DNSClient::Status getStatus(const asiodns::IOFetch::Result);
};

DNSClientImpl::DNSClientImpl(D2UpdateMessagePtr& response_placeholder,
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                             DNSClient::Callback* callback,
                             const DNSClient::Protocol proto)
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    : in_buf_(new OutputBuffer(DEFAULT_BUFFER_SIZE)),
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      response_(response_placeholder), callback_(callback), proto_(proto) {

    // @todo At some point we may need to implement TCP. It should be straight
    // forward but would require a bunch of new unit tests. That's why we
    // currently disable TCP. Once implemented the check below should be
    // removed.
    if (proto_ == DNSClient::TCP) {
        isc_throw(isc::NotImplemented, "TCP is currently not supported as a"
                  << " Transport protocol for DNS Updates; please use UDP");
    }

    // Given that we already eliminated the possibility that TCP is used, it
    // would be sufficient  to check that (proto != DNSClient::UDP). But, once
    // support TCP is added the check above will disappear and the extra check
    // will be needed here anyway. Why not add it now?
    if (proto_ != DNSClient::TCP && proto_ != DNSClient::UDP) {
        isc_throw(isc::NotImplemented, "invalid transport protocol type '"
                  << proto_ << "' specified for DNS Updates");
    }

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    if (!response_) {
        isc_throw(BadValue, "a pointer to an object to encapsulate the DNS"
                  " server must be provided; found NULL value");
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    }
}

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DNSClientImpl::~DNSClientImpl() {
}

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void
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DNSClientImpl::operator()(asiodns::IOFetch::Result result) {
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    // Get the status from IO. If no success, we just call user's callback
    // and pass the status code.
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    DNSClient::Status status = getStatus(result);
    if (status == DNSClient::SUCCESS) {
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        InputBuffer response_buf(in_buf_->getData(), in_buf_->getLength());
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        // Server's response may be corrupted. In such case, fromWire will
        // throw an exception. We want to catch this exception to return
        // appropriate status code to the caller and log this event.
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        try {
            response_->fromWire(response_buf);
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        } catch (const Exception& ex) {
            status = DNSClient::INVALID_RESPONSE;
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            LOG_DEBUG(dctl_logger, DBGLVL_TRACE_DETAIL,
                      DHCP_DDNS_INVALID_RESPONSE).arg(ex.what());

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        }
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    }
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    // Once we are done with internal business, let's call a callback supplied
    // by a caller.
    if (callback_ != NULL) {
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        (*callback_)(status);
    }
}

DNSClient::Status
DNSClientImpl::getStatus(const asiodns::IOFetch::Result result) {
    switch (result) {
    case IOFetch::SUCCESS:
        return (DNSClient::SUCCESS);

    case IOFetch::TIME_OUT:
        return (DNSClient::TIMEOUT);

    case IOFetch::STOPPED:
        return (DNSClient::IO_STOPPED);

    default:
        ;
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    }
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    return (DNSClient::OTHER);
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}

void
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DNSClientImpl::doUpdate(IOService& io_service,
                        const IOAddress& ns_addr,
                        const uint16_t ns_port,
                        D2UpdateMessage& update,
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                        const unsigned int wait) {
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    // A renderer is used by the toWire function which creates the on-wire data
    // from the DNS Update message. A renderer has its internal buffer where it
    // renders data by default. However, this buffer can't be directly accessed.
    // Fortunately, the renderer's API accepts user-supplied buffers. So, let's
    // create our own buffer and pass it to the renderer so as the message is
    // rendered to this buffer. Finally, we pass this buffer to IOFetch.
    dns::MessageRenderer renderer;
    OutputBufferPtr msg_buf(new OutputBuffer(DEFAULT_BUFFER_SIZE));
    renderer.setBuffer(msg_buf.get());

    // Render DNS Update message. This may throw a bunch of exceptions if
    // invalid message object is given.
    update.toWire(renderer);

    // IOFetch has all the mechanisms that we need to perform asynchronous
    // communication with the DNS server. The last but one argument points to
    // this object as a completion callback for the message exchange. As a
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    // result operator()(Status) will be called.
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    // Timeout value is explicitly cast to the int type to avoid warnings about
    // overflows when doing implicit cast. It should have been checked by the
    // caller that the unsigned timeout value will fit into int.
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    IOFetch io_fetch(IOFetch::UDP, io_service, msg_buf, ns_addr, ns_port,
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                     in_buf_, this, static_cast<int>(wait));
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    // Post the task to the task queue in the IO service. Caller will actually
    // run these tasks by executing IOService::run.
    io_service.post(io_fetch);
}


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DNSClient::DNSClient(D2UpdateMessagePtr& response_placeholder,
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                     Callback* callback, const DNSClient::Protocol proto)
    : impl_(new DNSClientImpl(response_placeholder, callback, proto)) {
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}

DNSClient::~DNSClient() {
    delete (impl_);
}

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unsigned int
DNSClient::getMaxTimeout() {
    static const unsigned int max_timeout = std::numeric_limits<int>::max();
    return (max_timeout);
}

void
DNSClient::doUpdate(IOService&,
                    const IOAddress&,
                    const uint16_t,
                    D2UpdateMessage&,
                    const unsigned int,
                    const dns::TSIGKey&) {
    isc_throw(isc::NotImplemented, "TSIG is currently not supported for"
              "DNS Update message");
}

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void
DNSClient::doUpdate(IOService& io_service,
                    const IOAddress& ns_addr,
                    const uint16_t ns_port,
                    D2UpdateMessage& update,
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                    const unsigned int wait) {
    // The underlying implementation which we use to send DNS Updates uses
    // signed integers for timeout. If we want to avoid overflows we need to
    // respect this limitation here.
    if (wait > getMaxTimeout()) {
        isc_throw(isc::BadValue, "A timeout value for DNS Update request must"
                  " not exceed " << getMaxTimeout()
                  << ". Provided timeout value is '" << wait << "'");
    }
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    impl_->doUpdate(io_service, ns_addr, ns_port, update, wait);
}


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} // namespace d2
} // namespace isc