io_fetch.cc 16.8 KB
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// Copyright (C) 2011  Internet Systems Consortium, Inc. ("ISC")
//
// Permission to use, copy, modify, and/or distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
// REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS.  IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
// INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
// LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
// OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
// PERFORMANCE OF THIS SOFTWARE.

#include <config.h>

#include <netinet/in.h>
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#include <stdint.h>
#include <sys/socket.h>
#include <unistd.h>             // for some IPC/network system calls
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#include <boost/bind.hpp>
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#include <boost/scoped_ptr.hpp>
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#include <boost/date_time/posix_time/posix_time_types.hpp>
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#include <asio.hpp>
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#include <asio/deadline_timer.hpp>

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#include <asiolink/io_address.h>
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#include <asiolink/io_asio_socket.h>
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#include <asiolink/io_endpoint.h>
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#include <asiolink/io_service.h>
#include <asiolink/tcp_endpoint.h>
#include <asiolink/tcp_socket.h>
#include <asiolink/udp_endpoint.h>
#include <asiolink/udp_socket.h>
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#include <dns/messagerenderer.h>
#include <dns/opcode.h>
#include <dns/rcode.h>
#include <log/logger.h>
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#include <log/macros.h>
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#include <asiodns/asiodns_messages.h>
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#include <asiodns/io_fetch.h>
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#include <util/buffer.h>
#include <util/random/qid_gen.h>
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using namespace asio;
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using namespace isc::asiolink;
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using namespace isc::dns;
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using namespace isc::util;
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using namespace isc::util::random;
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using namespace isc::log;
using namespace std;
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namespace isc {
namespace asiodns {
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/// Use the ASIO logger

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namespace {

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isc::log::Logger logger("asiolink");
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// Log debug verbosity
enum {
    DBG_IMPORTANT = 1,
    DBG_COMMON = 20,
    DBG_ALL = 50
};

}
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/// \brief IOFetch Data
///
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/// The data for IOFetch is held in a separate struct pointed to by a shared_ptr
/// object.  This is because the IOFetch object will be copied often (it is used
/// as a coroutine and passed as callback to many async_*() functions) and we
/// want keep the same data).  Organising the data in this way keeps copying to
/// a minimum.
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struct IOFetchData {

    // The first two members are shared pointers to a base class because what is
    // actually instantiated depends on whether the fetch is over UDP or TCP,
    // which is not known until construction of the IOFetch.  Use of a shared
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    // pointer here is merely to ensure deletion when the data object is deleted.
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    boost::scoped_ptr<IOAsioSocket<IOFetch> > socket;
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                                             ///< Socket to use for I/O
    boost::scoped_ptr<IOEndpoint> remote_snd;///< Where the fetch is sent
    boost::scoped_ptr<IOEndpoint> remote_rcv;///< Where the response came from
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    OutputBufferPtr   msgbuf;      ///< Wire buffer for question
    OutputBufferPtr   received;    ///< Received data put here
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    IOFetch::Callback*          callback;    ///< Called on I/O Completion
    asio::deadline_timer        timer;       ///< Timer to measure timeouts
    IOFetch::Protocol           protocol;    ///< Protocol being used
    size_t                      cumulative;  ///< Cumulative received amount
    size_t                      expected;    ///< Expected amount of data
    size_t                      offset;      ///< Offset to receive data
    bool                        stopped;     ///< Have we stopped running?
    int                         timeout;     ///< Timeout in ms
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    bool                        packet;      ///< true if packet was supplied
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    // In case we need to log an error, the origin of the last asynchronous
    // I/O is recorded.  To save time and simplify the code, this is recorded
    // as the ID of the error message that would be generated if the I/O failed.
    // This means that we must make sure that all possible "origins" take the
    // same arguments in their message in the same order.
    isc::log::MessageID         origin;     ///< Origin of last asynchronous I/O
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    uint8_t                     staging[IOFetch::STAGING_LENGTH];
                                            ///< Temporary array for received data
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    isc::dns::qid_t             qid;         ///< The QID set in the query
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    /// \brief Constructor
    ///
    /// Just fills in the data members of the IOFetchData structure
    ///
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    /// \param proto Either IOFetch::TCP or IOFetch::UDP.
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    /// \param service I/O Service object to handle the asynchronous
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    ///        operations.
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    /// \param address IP address of upstream server
    /// \param port Port to use for the query
    /// \param buff Output buffer into which the response (in wire format)
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    ///        is written (if a response is received).
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    /// \param cb Callback object containing the callback to be called
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    ///        when we terminate.  The caller is responsible for managing this
    ///        object and deleting it if necessary.
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    /// \param wait Timeout for the fetch (in ms).
    ///
    /// TODO: May need to alter constructor (see comment 4 in Trac ticket #554)
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    IOFetchData(IOFetch::Protocol proto, IOService& service,
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        const IOAddress& address, uint16_t port, OutputBufferPtr& buff,
        IOFetch::Callback* cb, int wait)
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        :
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        socket((proto == IOFetch::UDP) ?
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            static_cast<IOAsioSocket<IOFetch>*>(
                new UDPSocket<IOFetch>(service)) :
            static_cast<IOAsioSocket<IOFetch>*>(
                new TCPSocket<IOFetch>(service))
            ),
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        remote_snd((proto == IOFetch::UDP) ?
            static_cast<IOEndpoint*>(new UDPEndpoint(address, port)) :
            static_cast<IOEndpoint*>(new TCPEndpoint(address, port))
            ),
        remote_rcv((proto == IOFetch::UDP) ?
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            static_cast<IOEndpoint*>(new UDPEndpoint(address, port)) :
            static_cast<IOEndpoint*>(new TCPEndpoint(address, port))
            ),
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        msgbuf(new OutputBuffer(512)),
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        received(buff),
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        callback(cb),
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        timer(service.get_io_service()),
        protocol(proto),
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        cumulative(0),
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        expected(0),
        offset(0),
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        stopped(false),
        timeout(wait),
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        packet(false),
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        origin(ASIODNS_UNKORIGIN),
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        staging(),
        qid(QidGenerator::getInstance().generateQid())
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    {}
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    // Checks if the response we received was ok;
    // - data contains the buffer we read, as well as the address
    // we sent to and the address we received from.
    // length is provided by the operator() in IOFetch.
    // Addresses must match, number of octets read must be at least
    // 2, and the first two octets must match the qid of the message
    // we sent.
    bool responseOK() {
        return (*remote_snd == *remote_rcv && cumulative >= 2 &&
                readUint16(received->getData()) == qid);
    }
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};

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/// IOFetch Constructor - just initialize the private data
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IOFetch::IOFetch(Protocol protocol, IOService& service,
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    const isc::dns::Question& question, const IOAddress& address, uint16_t port,
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    OutputBufferPtr& buff, Callback* cb, int wait)
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{
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    MessagePtr query_msg(new Message(Message::RENDER));
    initIOFetch(query_msg, protocol, service, question, address, port, buff,
                cb, wait);
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}

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IOFetch::IOFetch(Protocol protocol, IOService& service,
    OutputBufferPtr& outpkt, const IOAddress& address, uint16_t port,
    OutputBufferPtr& buff, Callback* cb, int wait)
    :
    data_(new IOFetchData(protocol, service,
          address, port, buff, cb, wait))
{
    data_->msgbuf = outpkt;
    data_->packet = true;
}

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IOFetch::IOFetch(Protocol protocol, IOService& service,
    ConstMessagePtr query_message, const IOAddress& address, uint16_t port,
    OutputBufferPtr& buff, Callback* cb, int wait)
{
    MessagePtr msg(new Message(Message::RENDER));
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    msg->setHeaderFlag(Message::HEADERFLAG_RD,
                       query_message->getHeaderFlag(Message::HEADERFLAG_RD));
    msg->setHeaderFlag(Message::HEADERFLAG_CD,
                       query_message->getHeaderFlag(Message::HEADERFLAG_CD));
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    initIOFetch(msg, protocol, service,
                **(query_message->beginQuestion()),
                address, port, buff, cb, wait);
}

void
IOFetch::initIOFetch(MessagePtr& query_msg, Protocol protocol, IOService& service,
                     const isc::dns::Question& question,
                     const IOAddress& address, uint16_t port,
                     OutputBufferPtr& buff, Callback* cb, int wait)
{
    data_ = boost::shared_ptr<IOFetchData>(new IOFetchData(
        protocol, service, address, port, buff, cb, wait));

    query_msg->setQid(data_->qid);
    query_msg->setOpcode(Opcode::QUERY());
    query_msg->setRcode(Rcode::NOERROR());
    query_msg->setHeaderFlag(Message::HEADERFLAG_RD);
    query_msg->addQuestion(question);
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    EDNSPtr edns_query(new EDNS());
    edns_query->setUDPSize(Message::DEFAULT_MAX_EDNS0_UDPSIZE);
    query_msg->setEDNS(edns_query);
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    MessageRenderer renderer(*data_->msgbuf);
    query_msg->toWire(renderer);
}

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// Return protocol in use.

IOFetch::Protocol
IOFetch::getProtocol() const {
    return (data_->protocol);
}

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/// The function operator is implemented with the "stackless coroutine"
/// pattern; see internal/coroutine.h for details.
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void
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IOFetch::operator()(asio::error_code ec, size_t length) {
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    if (data_->stopped) {
        return;
    } else if (ec) {
        logIOFailure(ec);
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        return;
    }

    CORO_REENTER (this) {
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        /// Generate the upstream query and render it to wire format
        /// This is done in a different scope to allow inline variable
        /// declarations.
        {
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            if (data_->packet) {
                // A packet was given, overwrite the QID (which is in the
                // first two bytes of the packet).
                data_->msgbuf->writeUint16At(data_->qid, 0);

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            } 
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        }

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        // If we timeout, we stop, which will can cancel outstanding I/Os and
        // shutdown everything.
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        if (data_->timeout != -1) {
            data_->timer.expires_from_now(boost::posix_time::milliseconds(
                data_->timeout));
            data_->timer.async_wait(boost::bind(&IOFetch::stop, *this,
                TIME_OUT));
        }

        // Open a connection to the target system.  For speed, if the operation
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        // is synchronous (i.e. UDP operation) we bypass the yield.
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        data_->origin = ASIODNS_OPENSOCK;
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        if (data_->socket->isOpenSynchronous()) {
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            data_->socket->open(data_->remote_snd.get(), *this);
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        } else {
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            CORO_YIELD data_->socket->open(data_->remote_snd.get(), *this);
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        }

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        do {
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            // Begin an asynchronous send, and then yield.  When the send completes,
            // we will resume immediately after this point.
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            data_->origin = ASIODNS_SENDSOCK;
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            CORO_YIELD data_->socket->asyncSend(data_->msgbuf->getData(),
                data_->msgbuf->getLength(), data_->remote_snd.get(), *this);
    
            // Now receive the response.  Since TCP may not receive the entire
            // message in one operation, we need to loop until we have received
            // it. (This can't be done within the asyncReceive() method because
            // each I/O operation will be done asynchronously and between each one
            // we need to yield ... and we *really* don't want to set up another
            // coroutine within that method.)  So after each receive (and yield),
            // we check if the operation is complete and if not, loop to read again.
            //
            // Another concession to TCP is that the amount of is contained in the
            // first two bytes.  This leads to two problems:
            //
            // a) We don't want those bytes in the return buffer.
            // b) They may not both arrive in the first I/O.
            //
            // So... we need to loop until we have at least two bytes, then store
            // the expected amount of data.  Then we need to loop until we have
            // received all the data before copying it back to the user's buffer.
            // And we want to minimise the amount of copying...
    
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            data_->origin = ASIODNS_RECVSOCK;
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            data_->cumulative = 0;          // No data yet received
            data_->offset = 0;              // First data into start of buffer
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            data_->received->clear();       // Clear the receive buffer
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            do {
                CORO_YIELD data_->socket->asyncReceive(data_->staging,
                                                       static_cast<size_t>(STAGING_LENGTH),
                                                       data_->offset,
                                                       data_->remote_rcv.get(), *this);
            } while (!data_->socket->processReceivedData(data_->staging, length,
                                                         data_->cumulative, data_->offset,
                                                         data_->expected, data_->received));
        } while (!data_->responseOK());
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        // Finished with this socket, so close it.  This will not generate an
        // I/O error, but reset the origin to unknown in case we change this.
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        data_->origin = ASIODNS_UNKORIGIN;
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        data_->socket->close();

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        /// We are done
        stop(SUCCESS);
    }
}

// Function that stops the coroutine sequence.  It is called either when the
// query finishes or when the timer times out.  Either way, it sets the
// "stopped_" flag and cancels anything that is in progress.
//
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// As the function may be entered multiple times as things wind down, it checks
// if the stopped_ flag is already set.  If it is, the call is a no-op.
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void
IOFetch::stop(Result result) {
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    if (!data_->stopped) {
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        // Mark the fetch as stopped to prevent other completion callbacks
        // (invoked because of the calls to cancel()) from executing the
        // cancel calls again.
        //
        // In a single threaded environment, the callbacks won't be invoked
        // until this one completes. In a multi-threaded environment, they may
        // well be, in which case the testing (and setting) of the stopped_
        // variable should be done inside a mutex (and the stopped_ variable
        // declared as "volatile").
        //
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        // The numeric arguments indicate the debug level, with the lower
        // numbers indicating the most important information.  The relative
        // values are somewhat arbitrary.
        //
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        // TODO: Update testing of stopped_ if threads are used.
        data_->stopped = true;
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        switch (result) {
            case TIME_OUT:
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                LOG_DEBUG(logger, DBG_COMMON, ASIODNS_RECVTMO).
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                    arg(data_->remote_snd->getAddress().toText()).
                    arg(data_->remote_snd->getPort());
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                break;

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            case SUCCESS:
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                LOG_DEBUG(logger, DBG_ALL, ASIODNS_FETCHCOMP).
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                    arg(data_->remote_rcv->getAddress().toText()).
                    arg(data_->remote_rcv->getPort());
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                break;

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            case STOPPED:
                // Fetch has been stopped for some other reason.  This is
                // allowed but as it is unusual it is logged, but with a lower
                // debug level than a timeout (which is totally normal).
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                LOG_DEBUG(logger, DBG_IMPORTANT, ASIODNS_FETCHSTOP).
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                    arg(data_->remote_snd->getAddress().toText()).
                    arg(data_->remote_snd->getPort());
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                break;

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            default:
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                LOG_ERROR(logger, ASIODNS_UNKRESULT).
                    arg(data_->remote_snd->getAddress().toText()).
                    arg(data_->remote_snd->getPort());
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        }

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        // Stop requested, cancel and I/O's on the socket and shut it down,
        // and cancel the timer.
        data_->socket->cancel();
        data_->socket->close();

        data_->timer.cancel();

        // Execute the I/O completion callback (if present).
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        if (data_->callback) {
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            (*(data_->callback))(result);
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        }
    }
}

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// Log an error - called on I/O failure

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void IOFetch::logIOFailure(asio::error_code ec) {
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    // Should only get here with a known error code.
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    assert((data_->origin == ASIODNS_OPENSOCK) ||
           (data_->origin == ASIODNS_SENDSOCK) ||
           (data_->origin == ASIODNS_RECVSOCK) ||
           (data_->origin == ASIODNS_UNKORIGIN));
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    static const char* PROTOCOL[2] = {"TCP", "UDP"};
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    LOG_ERROR(logger, data_->origin).arg(ec.value()).
        arg((data_->remote_snd->getProtocol() == IPPROTO_TCP) ?
                     PROTOCOL[0] : PROTOCOL[1]).
        arg(data_->remote_snd->getAddress().toText()).
        arg(data_->remote_snd->getPort());
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}

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} // namespace asiodns
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} // namespace isc {